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  • 发现了云居民的新东西?在这里分享

    95 主题
    106 帖子
    X

    The Great Hollow Is Beautiful, Brutal, and Breaking Nightreign Players

    Elden Ring Nightreign’s Great Hollow map frustrates players with deadly chasms, confusing vertical routes, and brutal navigation despite its striking design.

    I've spent the last week doing something I never thought I'd do in Elden Ring: Nightreign—standing at the edge of a cliff, squinting at the minimap, and whispering, 'Please don't be a death pit.' That's the Great Hollow experience, folks. The Forsaken Hollows DLC has been out for a month and a half now, and while the two new Nightfarers and the new bosses are landing pretty well, the new Shifting Earth map is getting dragged through the mud on Steam. And honestly? I get it.

    It's Not Technically a New Map, But It Sure Feels Like One

    The Great Hollow is a Shifting Earth event, so it may or may not show up when you're running a DLC boss. You might get the default map or one of four other Shifting Earths instead. But unlike those other events, which usually transform one part of the map, the Great Hollow basically swaps out the entire area. No central castle. No ravine down the middle. No southern lake or northern cliffs. Instead, you get a giant crystal that looks like it crash-landed and split the land into broken cliffs and multiple vertical levels. There are ruins full of enemies, plus churches, forts, and mines scattered around. The in-game map has multiple layers, and you have to use spirit springs carefully to fall down and shoot back up. It's a lot.

    The center crystal also holds a major party buff that can be clutch for the final boss. To get it, you need to find and break several smaller colored crystals around the map. Their locations change every attempt. So you can't just memorize one route and call it a day.

    Why Everyone Is So Frustrated 😤

    Routing in Nightreign is usually a quick mental exercise. You fly in, pop the map open, and plan a path that gets your team a few extra flasks, a mine for a smithing stone, and a steady line of boss fights so you can collect runes and level up. In the Great Hollow, that plan goes out the window. There are too many vertical levels, too many map layers, and too many 'wait, can I jump down here?' moments. Add the crystal hunt on top, and you have a recipe for confusion.

    But the worst part? The giant, gaping chasm running through the middle of the map. The chasm grins at you. It knows what you're about to do.

    Nightreign famously has no fall damage. It encourages sprinting, leaping off ledges, and climbing cliffs. That's part of why it feels so different from Elden Ring. Over the last year, a lot of us have trained ourselves to run and jump without hesitation. Usually, that's fine. The Crater Shifting Earth has a lava pit, but it's easy to avoid. The Great Hollow, though, has a death pit that is annoyingly hard to see. You look over a ledge, think you're good, and then—whoops—you're falling to your death.

    And the death fall behavior makes it worse. If an enemy kills you, you spawn back at the last Grace you tapped, and your runes are either dropped nearby or picked up by an enemy. If you fall, Nightreign seems to randomly drop you somewhere along a ledge near your death point. That could be above, below, or across from where you jumped. But your runes stay back on the ledge where you started. So you can spawn far away, with your runes behind you across a death pit, and no easy route back. It's the kind of thing that makes you put the controller down and stare at the wall for a minute.

    The Steam Reviews Are Not Happy 💢

    The numbers tell the story. While Elden Ring: Nightreign itself has mostly positive reviews, Forsaken Hollows is sitting at Mostly Negative for the last 30 days. Only 30% of 1,347 recent reviews are positive. A lot of them are about the map.

    One review says: 'The new map is poorly designed, overly difficult and boring. Takes forever to traverse... boss battle tower is a damage-sponge time-wasting chore.' Another says: 'The characters and bosses are great but the new map is absolutely horrible and is ruining the experience of the game as a whole.' A third: 'Love the bosses and new classes but the new map is just trash. There was zero NEED to add gaps in the map to kill YOU. You might as well add fall damage to the game.'

    I also saw a positive review that summed it up perfectly: 'The new map is [expletive] terrible but everything's so good.'

    Is It a Skill Issue, or a Design Issue?

    Not everyone hates the Great Hollow. A recent Reddit thread about the Steam reviews said, 'The more I play, the more I feel like it was fantastically designed.' The replies were divided. Some players acknowledge the flaws but love the challenge. Others call it a skill issue. And honestly, I see both sides. The map is beautiful and unique. It demands a different gameplay flow and much better team coordination so you don't all end up separated and confused. But it's also hard to learn, and the only way to learn is to fail a lot. After 100+ hours in Nightreign, I'm not having the best time trying to learn new bosses, two new characters, and a new map all at once. Though, to be fair, that's kind of the FromSoftware experience.

    What Works
    What Hurts

    Gorgeous crystal wasteland aesthetic
    Multi-level routing chaos

    Crystal buff is a cool risk-reward idea
    Random crystal locations

    Encourages tight team coordination
    Hidden death pits

    New bosses and Nightfarers are great
    Fall death spawn/Rune loss feels unfair

    What Could Fix It?

    I don't think FromSoftware needs to delete the map. But a few changes would go a long way. First, fix where the game places you after a fall. If I die in a chasm, don't strand me on a random ledge with my runes across the void. Second, add a little more clarity to the minimap so I can see levels and death pits before I leap. Third, maybe make the colored crystals show up on the map after day one, so the crystal hunt feels less like a YouTube memory test. That's not dumbing it down; that's respecting my time.

    The Great Hollow is a beautiful bully. It's thematically cool, visually striking, and genuinely rewarding when a team clicks. But right now, it's also a freaking chore, and the Steam reviews are trying to send a message. I'm hoping a 2026 patch smooths out the rough edges. Until then, I'll be over here, practicing, falling, and muttering, 'Please don't be a death pit.'

    If the current state of the Great Hollow has you holding off on picking up Nightreign, or waiting to see whether a future patch makes the DLC worth the asking price, it helps to know when that price actually moves. FromSoftware releases and their expansions go on sale at fairly predictable intervals, but the discounts themselves are rarely advertised in advance, and bundle pricing between the base game and expansions can shift overnight without any fanfare.

    Rather than refreshing storefront pages every few days on the off chance, [this price tracking tool]( does the watching for you. DealNest monitors listings across major retailers and notifies you the moment something you're eyeing drops to a price you'd actually pay — which means you can spend your evenings practicing the new Nightfarers instead of babysitting a checkout page.

    https://dealnesthq.com

  • 一手的优惠信息

    3 主题
    5 帖子
    dogeD

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  • 🇺🇸 讨论美国公司相关主题

    1 主题
    1 帖子
    dogeD

    “在这个世界上,只有死亡和税是逃不掉的。” ——本杰明·富兰克林

    由此可知,美国的税有多厉害,千万不要抱有他们不知道的、随便报报之类的幻想。
    再说了,人生这么长,说不定哪天你需要去美国呢。

    根据 Twitter 上 @Hawstein 的这个帖子,得到这样的结论:

    Single Member LLC 会把交税的义务穿透(Pass-through)到你个人身上,公司不需要。 假定你长期居住在中国,只对中国有交税义务,这个时候就需要根据中美的税收协定,在美国不需要交税,但在中国需要申报个人所得税(虽然实际上很多人没报,但有的人收到个税 App 提醒申报海外收入了)

    转载全文如下,原文链接在这里 https://x.com/Hawstein/status/1714157295419179120

    看到 @waylybaye
    问美国公司的财税知识,我来贡献一个数据点。我在美国有一家公司,在美国报了 3 年税,请的当地的一个 CPA。和八爷一样,我并不想丢给 CPA 然后就什么都不管。所以,虽然是 CPA 帮我报税,但税表我都会详细看,不懂的就问 CPA 以及看美国国家税务局 IRS 的官网文档。所以对于人在中国公司在美国的报税缴税知识大概了解一些。

    声明:我不是专业的 CPA,以下只是我的个人经验,很可能不适合你。

    那么我们开始吧👇

    公司类型。不同公司类型的报税要求不一样。对于非美国公民或绿卡持有者,一般能注册的公司类型就是 LLC 或 C Corp。LLC 无论是维护还是税务要求都比 C Corp 要简单很多,所以对于独立开发者,推荐注册 LLC。并且进一步地,推荐注册 Single Member LLC(SMLLC),报税进一步简化。下面的报税知识也是基于 SMLLC。不感兴趣的可以绕道了。

    SMLLC 是一个税收穿透实体(Pass-through Entity / Disregarded Entity),因此它不需要在美国交税。税务义务穿透 SMLLC 到达 LLC 的所有者(在 LLC 中叫 Member)身上。但是,不交税不代表不需要报税。对于 SMLLC,需要提交 1120 和 5472 这两个税表,向 IRS 报告你的 LLC 是一个 Foreign Owned U.S. Disregarded Entity。

    1120 和 5472 这两个税表的填写也很简单,不涉及任何公司收支数据,因为 SMLLC 是税收穿透实体,收支数据会在你的个人税表上填写。1120 表只需要填写表格开头的公司基本信息(公司名 / EIN / 地址 / 注册日期),其他全部留白。5472 表需要填写公司基本信息以及你的个人信息(姓名 / 国内住址 / 身份证等)。

    接着是个人税表的填写。如果你不是美国公民,没有绿卡,并且没有因为长居美国而导致自己变成美国税务居民,那么你就是一个 NRA(Non-Resident Alien),这个主要是填写 1040-NR 表格。通常来说,住在国内的独立开发者都是 NRA,这个一般没有问题。

    1040-NR 填写你的个人信息以及公司 pass through 给你的收入数据。这个收入是来自公司的商业利润。同时,需要填写以下几张附表:Schedule C / Schedule 1 / Schedule OI。这几张附表主要用于解释 1040-NR 上的各项数字是怎么来的。下面简单介绍一下这几张附表。

    Schedule C 记录公司的收入以及各个类别的支出数据(比如广告费用,软件服务费用,法务支出等等)。自然地,公司的利润(Profit)也是填写在这张表上。

    Schedule 1 记录你额外的收入和收入调整。由于我在美国只有商业收入,因此额外收入这里只填写商业收入。这张表里的重点是「收入调整」,根据中美所得税协定,我可以把所有的商业收入都作为免税收入。免税条件下面会讲。

    Schedule OI 主要填写你是哪国的税务居民(中国),以及你是根据哪个税务协定条款获得多少的免税额度(所有商业利润)。根据「中美所得税协定」的 Article 5 和 Article 7,在美国无 permanent establishment(固定的办公室或经营场所)的商业利润,无需在美国交税。这里附上 IRS 官网上的「中美所得税协定」链接:https://irs.gov/pub/irs-trty/china.pdf

    由于在 Schedule OI 中引用了 Article 5 和 Article 7 这两个条款,因此,你还要附上两份 8833 表格。Form 8833 - Article 5 向 IRS 说明你在美国没有 permanent establishment。Form 8833 - Article 7 说明你的收入中多少是商业利润。对于我的情况是,所有的收入都是商业利润。

    至此,所有要填的税表就简单讲完了。那么,你是不是真的 0 交税呢?其实不是。作为一个拥有 SMLLC 的 NRA,你只是可以合法合规地做到在美国 0 交税。但事实上,这些收入是需要在中国报税交税的。只不过由于中国的相关法律法规还不是那么健全,很多人不会主动去报税交税。

    那么你是否需要 ITIN 呢?如果只是为了报税,那是不需要的。上面说到的所有表格,公司税号填 EIN,个人税号填 None 就可以。但是如果你想持有一个 ITIN,好让你在美国可以以个人身份干些事情(比如申请美国个人信用卡),那么就可以申请一个 ITIN 并在报税时使用。拥有 ITIN 并不会改变你的税务身份。

    关于这一点,我问过我的 CPA,由于我们作为 NRA 依据中美税务协定豁免了税务,报税只是一个说明作用,IRS 并不要求我们使用 ITIN。我的 2020 和 2021 税表,没有使用 ITIN 填写了 None。2022 税表使用了 ITIN(因为我想持有一个 ITIN,并用它办了美国个人信用卡)

    那么身份证是在哪里使用呢?在 5472 表格里,填写外国人信息时,需要把你的外国税务识别号(也就是身份证号)写上。

    可以看出,为 SMLLC 报税还是相对简单的。不过毕竟你是在运营一家公司,所以建议还是正经地把它当一家公司来运营。运营一家 LLC 尤其是 SMLLC 的注意事项网上有很多了,我也不再赘述。这里我就讲两点自己认为比较重要的。

    第一是记账。所有和公司相关的收入支出,都走公司银行账户,我用的是 Mercury(http://mercury.com)。记账软件用的是 Wave(http://waveapps.com)。Wave 可以集成 Mercury,Mercury 中的每一条 transaction 都会自动同步到 Wave。你可以在 Wave 为它们标记收入类别与支出类别,并且根据你的记录,Wave 后面会自动帮你分类。记账就变得 so easy。每年报税时,可以很容易就拉出一张 P / L 表,收入 / 支出 / 利润,分门别类写得清清楚楚。填写税表时就很简单。

    第二是不要混用公司和你的钱。公司账户进和出的钱,一定是要和公司相关。不要把公司的卡当成你自己的卡那样去消费。用于个人的消费,一定是从个人的银行账户里出。你只需要多做一步而已,就是把公司银行账户里的钱转到你的个人账户,在 Wave 中就是一条 Owner Drawings(提现)的记录。SMLLC 提现到个人银行账户无需交税。至于个人如何申请美国银行账户,网上也有很多信息,这里不再赘述。

    我报税时的免税依据来自「中美所得税协定」,在美国无 permanent establishment(固定的办公室或经营场所)的商业利润,无需在美国交税。其实 NRA 还有一个免税依据,就是如果你不是 “engaged in a trade or business in the United States”,那么你的商业收入可以免税。这一条依据的难点在于,如何判断/证明你不是 engaged in a trade or business in the United States。所以,我觉得既然有税务协定可以用,那就用税务协定。

    关于独立开发者或说 Indie Hacker 如何合规地运营一家美国公司,以及这个过程涉及到的财税知识,肯定不只这么多。上面只是根据我自身的经验以及目前想到的,写了一些,绝对无法代表其他人的情况。

    最后,建议花钱请专业的 CPA 帮你处理这些事情。当然,你最好也学习一些相关知识。因为有的 CPA 主要处理美国税务居民的公司报税,对于 NRA 持有美国公司的报税是有知识盲区的。请专业人士办事,但不要迷信专业人士。

  • 🇬🇧 讨论英国公司相关主题

    6 主题
    17 帖子
    N

    @shiny 是的我已经看到,谢谢🙏🏻

    Micro company accounts made up to xx November xxxx

  • 仅限高质量、完整的出海教程帖子

    2 主题
    4 帖子
    L

    写的太好了,很受益!

  • 仅限此板块可以发布广告

    2 主题
    3 帖子
    shinyS

    继续上新:MEGABOX-PRO 45.68 美元/年 每月 2T 流量 https://bwh81.net/aff.php?aff=38936&pid=157

  • 有问题?可以在求助板块发帖

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    没有新主题