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  • 发现了云居民的新东西?在这里分享

    180 主题
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    B

    Hollow Knight's Steam Revival: Silksong's Halo Effect in 2025 and Beyond

    Hollow Knight hit a new Steam concurrent-player peak of 92,866 after Silksong's 2025 launch, proving a sequel's halo can revive a legacy indie.

    When Hollow Knight: Silksong arrived in 2025, attention naturally shifted to Team Cherry's long-awaited sequel. Yet something unexpected happened on Steam: the original 2017 Hollow Knight climbed alongside its successor. Publicly tracked data showed the original reaching 92,866 concurrent players, an all-time peak that was still rising when the figure was recorded. For a game first released years earlier, the number was remarkable. It marked the first time the original had ever crossed the 90,000 concurrent-player milestone on Steam. The sequel was larger in raw scale, with Silksong peaking at 587,150 players, but the original's revival told a distinct story about legacy, discovery, and the strange halo effect a sequel can create.

    🎮 A Record Built on Word of Mouth

    Hollow Knight has long been regarded as one of the best Metroidvania games ever made. Its 2017 release found immediate critical success, and positive word of mouth helped turn an indie project into a commercial success. The game has since surpassed the 15 million sales mark, a remarkable achievement for Team Cherry. Its reputation rests on a hand-drawn world, precise combat, exploration, and lore that rewards curiosity. By the time Silksong approached release, many players had heard of Hollow Knight without having played it. The sequel's launch created a new sense of urgency.

    📈 The Numbers Behind the Surge

    Milestone
    Figure
    Context

    Original Hollow Knight peak before the 2025 surge
    20,324
    August 2022

    Original Hollow Knight peak in the prior month
    70,000+
    Month before Silksong's launch

    Original Hollow Knight new all-time peak
    92,866 and rising
    Around Silksong's launch

    Silksong peak
    587,150
    Same period

    Original Hollow Knight lifetime sales
    15 million+
    Since 2017

    Before the 2025 surge, the original Hollow Knight's all-time Steam peak was 20,324 in August 2022. During the month before Silksong's release, that figure had already climbed past 70,000. The new peak of 92,866 was more than four times the older record. Silksong's 587,150 peak dwarfed the original's number, but the contrast did not diminish the achievement. It framed it. The sequel was a major event, and the original was benefiting from the same cultural moment.

    🧭 Why Players Returned

    Public data cannot explain every individual motive, but several patterns are clear:

    🔍 Sequel hype as a discovery engine. The enormous attention around Silksong led many gamers to finally try the original for the first time.

    🗣️ Community recommendation. Hollow Knight's reputation as a landmark Metroidvania made it an obvious starting point for newcomers.

    🧩 Lore and continuity curiosity. Players interested in Silksong's world had reason to explore the foundation laid by the first game.

    ⚔️ Revisiting a favorite. Some returning players simply wanted to replay a celebrated title while the sequel dominated conversation.

    😤 Mixed early reactions to Silksong. Some players expressed serious gripes with the sequel, although the game was largely excellently received by the community.

    The revival also showed that a sequel does not necessarily replace its predecessor. For many players, Silksong may have been the entry point, but the original offered essential context. That dynamic can filter newcomers back toward the sequel later, creating a loop between the two games rather than a simple handoff.

    🕹️ A Sequel That Lifted Its Predecessor

    Viewed from 2026, the 2025 episode remains a notable case study in how sequels can expand an audience for the original. Hollow Knight was already successful, acclaimed, and commercially proven. The new peak did not create its reputation; it revealed how much latent interest still surrounded the game. The original's 92,866 peak is modest next to Silksong's 587,150, but it is larger than any previous Hollow Knight peak, and that is the point. A older title briefly became part of a live conversation again.

    The moment also underlined Team Cherry's unusual position. A small independent studio had produced a defining Metroidvania and then a sequel that commanded massive attention. The original game's resurgence suggested that players valued the foundation as much as the new release. For newcomers, Hollow Knight remained approachable, celebrated, and historically important. For returning players, it offered familiarity during a period of intense sequel excitement.

    ✨ What the Revival Signals

    The revival signals enduring demand for handcrafted Metroidvania experiences. It also highlights how community conversation can give older titles a second life. Hollow Knight's 15 million sales already proved its long-term reach, but the 2025 Steam peak added a different kind of evidence: even after years on the market, the game could still attract a huge simultaneous audience. In 2026, the lesson is clear. A sequel is not only a continuation; it can be a doorway back to the game that started it all.

    For players drawn back to Hallownest by sequel excitement, timing a purchase can matter as much as choosing where to start. Older acclaimed titles often see renewed discounts around major releases and seasonal events, so keeping an eye on price history helps separate a genuine bargain from a routine promotion.

    That is where a resource like DealNest can be useful. Its [steam sale tracker]( makes it easier to follow discounts and historical lows, which is handy when a wave of interest around a sequel sends players looking for the original at a better price.

    https://dealnesthq.com

  • 一手的优惠信息

    3 主题
    5 帖子
    dogeD

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  • 🇺🇸 讨论美国公司相关主题

    1 主题
    1 帖子
    dogeD

    “在这个世界上,只有死亡和税是逃不掉的。” ——本杰明·富兰克林

    由此可知,美国的税有多厉害,千万不要抱有他们不知道的、随便报报之类的幻想。
    再说了,人生这么长,说不定哪天你需要去美国呢。

    根据 Twitter 上 @Hawstein 的这个帖子,得到这样的结论:

    Single Member LLC 会把交税的义务穿透(Pass-through)到你个人身上,公司不需要。 假定你长期居住在中国,只对中国有交税义务,这个时候就需要根据中美的税收协定,在美国不需要交税,但在中国需要申报个人所得税(虽然实际上很多人没报,但有的人收到个税 App 提醒申报海外收入了)

    转载全文如下,原文链接在这里 https://x.com/Hawstein/status/1714157295419179120

    看到 @waylybaye
    问美国公司的财税知识,我来贡献一个数据点。我在美国有一家公司,在美国报了 3 年税,请的当地的一个 CPA。和八爷一样,我并不想丢给 CPA 然后就什么都不管。所以,虽然是 CPA 帮我报税,但税表我都会详细看,不懂的就问 CPA 以及看美国国家税务局 IRS 的官网文档。所以对于人在中国公司在美国的报税缴税知识大概了解一些。

    声明:我不是专业的 CPA,以下只是我的个人经验,很可能不适合你。

    那么我们开始吧👇

    公司类型。不同公司类型的报税要求不一样。对于非美国公民或绿卡持有者,一般能注册的公司类型就是 LLC 或 C Corp。LLC 无论是维护还是税务要求都比 C Corp 要简单很多,所以对于独立开发者,推荐注册 LLC。并且进一步地,推荐注册 Single Member LLC(SMLLC),报税进一步简化。下面的报税知识也是基于 SMLLC。不感兴趣的可以绕道了。

    SMLLC 是一个税收穿透实体(Pass-through Entity / Disregarded Entity),因此它不需要在美国交税。税务义务穿透 SMLLC 到达 LLC 的所有者(在 LLC 中叫 Member)身上。但是,不交税不代表不需要报税。对于 SMLLC,需要提交 1120 和 5472 这两个税表,向 IRS 报告你的 LLC 是一个 Foreign Owned U.S. Disregarded Entity。

    1120 和 5472 这两个税表的填写也很简单,不涉及任何公司收支数据,因为 SMLLC 是税收穿透实体,收支数据会在你的个人税表上填写。1120 表只需要填写表格开头的公司基本信息(公司名 / EIN / 地址 / 注册日期),其他全部留白。5472 表需要填写公司基本信息以及你的个人信息(姓名 / 国内住址 / 身份证等)。

    接着是个人税表的填写。如果你不是美国公民,没有绿卡,并且没有因为长居美国而导致自己变成美国税务居民,那么你就是一个 NRA(Non-Resident Alien),这个主要是填写 1040-NR 表格。通常来说,住在国内的独立开发者都是 NRA,这个一般没有问题。

    1040-NR 填写你的个人信息以及公司 pass through 给你的收入数据。这个收入是来自公司的商业利润。同时,需要填写以下几张附表:Schedule C / Schedule 1 / Schedule OI。这几张附表主要用于解释 1040-NR 上的各项数字是怎么来的。下面简单介绍一下这几张附表。

    Schedule C 记录公司的收入以及各个类别的支出数据(比如广告费用,软件服务费用,法务支出等等)。自然地,公司的利润(Profit)也是填写在这张表上。

    Schedule 1 记录你额外的收入和收入调整。由于我在美国只有商业收入,因此额外收入这里只填写商业收入。这张表里的重点是「收入调整」,根据中美所得税协定,我可以把所有的商业收入都作为免税收入。免税条件下面会讲。

    Schedule OI 主要填写你是哪国的税务居民(中国),以及你是根据哪个税务协定条款获得多少的免税额度(所有商业利润)。根据「中美所得税协定」的 Article 5 和 Article 7,在美国无 permanent establishment(固定的办公室或经营场所)的商业利润,无需在美国交税。这里附上 IRS 官网上的「中美所得税协定」链接:https://irs.gov/pub/irs-trty/china.pdf

    由于在 Schedule OI 中引用了 Article 5 和 Article 7 这两个条款,因此,你还要附上两份 8833 表格。Form 8833 - Article 5 向 IRS 说明你在美国没有 permanent establishment。Form 8833 - Article 7 说明你的收入中多少是商业利润。对于我的情况是,所有的收入都是商业利润。

    至此,所有要填的税表就简单讲完了。那么,你是不是真的 0 交税呢?其实不是。作为一个拥有 SMLLC 的 NRA,你只是可以合法合规地做到在美国 0 交税。但事实上,这些收入是需要在中国报税交税的。只不过由于中国的相关法律法规还不是那么健全,很多人不会主动去报税交税。

    那么你是否需要 ITIN 呢?如果只是为了报税,那是不需要的。上面说到的所有表格,公司税号填 EIN,个人税号填 None 就可以。但是如果你想持有一个 ITIN,好让你在美国可以以个人身份干些事情(比如申请美国个人信用卡),那么就可以申请一个 ITIN 并在报税时使用。拥有 ITIN 并不会改变你的税务身份。

    关于这一点,我问过我的 CPA,由于我们作为 NRA 依据中美税务协定豁免了税务,报税只是一个说明作用,IRS 并不要求我们使用 ITIN。我的 2020 和 2021 税表,没有使用 ITIN 填写了 None。2022 税表使用了 ITIN(因为我想持有一个 ITIN,并用它办了美国个人信用卡)

    那么身份证是在哪里使用呢?在 5472 表格里,填写外国人信息时,需要把你的外国税务识别号(也就是身份证号)写上。

    可以看出,为 SMLLC 报税还是相对简单的。不过毕竟你是在运营一家公司,所以建议还是正经地把它当一家公司来运营。运营一家 LLC 尤其是 SMLLC 的注意事项网上有很多了,我也不再赘述。这里我就讲两点自己认为比较重要的。

    第一是记账。所有和公司相关的收入支出,都走公司银行账户,我用的是 Mercury(http://mercury.com)。记账软件用的是 Wave(http://waveapps.com)。Wave 可以集成 Mercury,Mercury 中的每一条 transaction 都会自动同步到 Wave。你可以在 Wave 为它们标记收入类别与支出类别,并且根据你的记录,Wave 后面会自动帮你分类。记账就变得 so easy。每年报税时,可以很容易就拉出一张 P / L 表,收入 / 支出 / 利润,分门别类写得清清楚楚。填写税表时就很简单。

    第二是不要混用公司和你的钱。公司账户进和出的钱,一定是要和公司相关。不要把公司的卡当成你自己的卡那样去消费。用于个人的消费,一定是从个人的银行账户里出。你只需要多做一步而已,就是把公司银行账户里的钱转到你的个人账户,在 Wave 中就是一条 Owner Drawings(提现)的记录。SMLLC 提现到个人银行账户无需交税。至于个人如何申请美国银行账户,网上也有很多信息,这里不再赘述。

    我报税时的免税依据来自「中美所得税协定」,在美国无 permanent establishment(固定的办公室或经营场所)的商业利润,无需在美国交税。其实 NRA 还有一个免税依据,就是如果你不是 “engaged in a trade or business in the United States”,那么你的商业收入可以免税。这一条依据的难点在于,如何判断/证明你不是 engaged in a trade or business in the United States。所以,我觉得既然有税务协定可以用,那就用税务协定。

    关于独立开发者或说 Indie Hacker 如何合规地运营一家美国公司,以及这个过程涉及到的财税知识,肯定不只这么多。上面只是根据我自身的经验以及目前想到的,写了一些,绝对无法代表其他人的情况。

    最后,建议花钱请专业的 CPA 帮你处理这些事情。当然,你最好也学习一些相关知识。因为有的 CPA 主要处理美国税务居民的公司报税,对于 NRA 持有美国公司的报税是有知识盲区的。请专业人士办事,但不要迷信专业人士。

  • 🇬🇧 讨论英国公司相关主题

    6 主题
    17 帖子
    N

    @shiny 是的我已经看到,谢谢🙏🏻

    Micro company accounts made up to xx November xxxx

  • 仅限高质量、完整的出海教程帖子

    2 主题
    4 帖子
    L

    写的太好了,很受益!

  • 仅限此板块可以发布广告

    2 主题
    3 帖子
    shinyS

    继续上新:MEGABOX-PRO 45.68 美元/年 每月 2T 流量 https://bwh81.net/aff.php?aff=38936&pid=157

  • 有问题?可以在求助板块发帖

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    没有新主题